GAMEPLAY PREVIEW

TECHNICAL DETAILS

ENGINE
Unity
PLATFORM
Android
GENRE
Hyper-Casual Shooter
TEAM SIZE
6

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OVERVIEW

An iterative evolution of the Dead Agent prototype, Gun War preserves the core vertical view while addressing retention failures through structural innovation. In this reimagined title, players navigate diverse tactical zones to neutralize bandit operations and save the areas.

TAGS

Strategy
Tatical
Offline
Mobile

KEY METRICS

  • 10K+ Downloads
  • AVG 35% D1 Retention
  • Excellent ROAS
  • Highest mission-pass rate for the first 10 missions (Studio-wide)

Roles & Responsibilities
[01]LEVEL DESIGN
  • Established the core storyline and narrative arc, ensuring consistency across all game chapters.
  • Designed 40+ playable missions and the endless loop feature.
  • Configured gameplay parameters (e.g., speed, power, animation).
  • Assembled immersive level scenes using 3D art assets.
[02]SYSTEM DESIGN & BALANCING
  • Designed and balanced core systems. (e.g., combat mechanics, player progression curves, mission pacing).
  • Structured game economies (e.g., rewards, gun prices).
  • Co-developed an automated level design tool, enabling faster iteration on mission layouts..
[03]LEADERSHIP
  • Directed the product roadmap and sprint planning for a cross-functional team.
  • Identified and resolved production bottlenecks to optimize content creation.